

What's also funny is there were lots of weird events that happened while they were developing Famitan (as the titles are shortened to), which makes for a great ghost story! So snuggle up with a warm mug of cocoa and give it a read! 119, and over the past few months, I have been working hard to translate it during my spare time! Well, it's finally finished! This new interview covers Famicom Tantei Club, or Famicom Detective Club, a series of supernatural murder mystery adventure games written and directed by Yoshio Sakamoto! Although the games have not been translated, you can get a really good sense of how impressive they are based on the comments from the developers and the tricks they used to achieve expressive effect. Well, over the summer, he sent me images of vol. 118, which had a massive interview on Metroid and Kid Icarus. Wow, it was only last year that VGMStudios sent us scans of Nintendo Dream vol.

(Sakamoto-san also suspects women might perform better at this game than men.) This game will thus exercise a different part of your brain, similar to Brain Age. One of these theories involves the "cocktail party effect" wherein you can filter out all the noise in a room full of people to focus on a single conversation happening across the room. Rikimaru from Doshisha University, who has been researching sound psychology.

However, from this I was able to gather that the game had been in development for about four years, with initial designs six years ago. Lastly, the game was given a special Iwata Asks, but that's not likely to be translated any time soon. (If you pay attention, you can spot Yoshio Sakamoto's single hipster earring!) Nintendo World Report has a translation of the game's rap sheet, and more photos are available on Siliconera.

The official Nintendo of Japan website has a video of the game in action, but it is entirely in Japanese. There's also a Ramen mini-game where you have to click the correct icon to go with the SFX of a man eating Ramen.
